![]() ![]() Necessarily, the turnout on Switch is a little different. In terms of image quality specifics, PS4 and Xbox One ran the remaster at 1080p60, backed up by 2x EQAA - an AMD-specific anti-aliasing technique similar to multi-sampling. ![]() As far as making specific use of Switch features, it boils down to solid HD rumble support on the joy-cons, plus the ability to navigate the map with a pinch and pull system while gaming in mobile mode. The star of the show remains Paradise City itself: from the busy sprawl of Downtown with its billboard ramps and monuments to Big Surf Island's wilder course layouts. Still, the single-player experience is in focus and you get all online challenges too. All eight DLC packs are included within the game's 4GB footprint and there's eight-player online gaming support too - though sadly in my experience, the servers haven't yet been busy enough to stress-test this part of the package. ![]() But just how close to the 60fps target does the remaster get? And what key visual feature set are we getting on Switch: Stellar's own remastered assets as seen on PC, PS4 and Xbox One? Or perhaps the PlayStation 3 and Xbox 360 originals?įirst up, it's worth pointing out that in common with the other remasters, this package is content-complete. The good news is that the port to Switch sees developer Stellar Entertainment aiming to deliver the same experience - no mean feat considering how CPU-heavy its original open world design is. Some might say that if it's not 60fps, it's not Burnout. Having smooth, 60Hz feedback is a core tenet of the Burnout series, going right back to the original game on PlayStation 2. In the world of Burnout Paradise, running at 60 frames per second means everything. ![]()
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